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Lunar 2 Eternal Blue Complete

Lunar: Eternal Blue (?? ???????? Runa Et?naru Bur?) is a role-playing video game developed by Game Arts and Studio Alex for the Sega CD as the sequel to Lunar: The Silver Star. The game was originally released in December 1994 in Japan, and later in North America in September 1995 by Working Designs. Eternal Blue expanded the story and gameplay of its predecessor, and made more use of the Sega CD's hardware, including more detailed graphics, longer, more elaborate animated cutscenes, and more extensive use of voice acting. Critics were mostly pleased with the title, giving particular merit to the game's English translation and further expansion of the role-playing game genre in CD format.

Set one thousand years after the events of The Silver Star, the game follows the adventure of Hiro, a young explorer and adventurer who meets Lucia, visitor from the far-away Blue Star, becoming entangled in her mission to stop Zophar, an evil, all-powerful being, from destroying the world. During their journey across the world of Lunar, Hiro and Lucia are joined by an ever-expanding cast of supporting characters, including some from its predecessor. Eternal Blue was remade in 1998 as Lunar 2: Eternal Blue Complete.


Lunar: Eternal Blue is a traditional role-playing video game featuring two-dimensional character sprites and backgrounds. The game is presented from a top-down perspective with players moving the characters across numerous fantasy environments while completing story-based scenarios and battling enemy monsters. While basic game function remains similar to Lunar: The Silver Star, with story segments being presented as both on-screen text and animated cutscenes, the abundance of these interludes has been increased to over fifty minutes of movie content and an hour of spoken dialogue. Players advance the story by taking part in quests and interacting with non-player characters, which engages them in the story as well as providing tips on how to advance.

Battles in Eternal Blue take place randomly within dungeons and other hostile areas of the game. While in a battle sequence, players defeat enemy monsters either by using standard attacks or magic, with combat ending by defeating all enemies present. In order to attack an enemy, a character must first position themselves near their target by moving across the field, or by using a ranged attack to strike from a distance. The battle system has been enhanced from The Silver Star by including the option to position characters throughout the field beforehand, as well as a more sophisticated AI attack setting that allows the characters to act on their own. Characters improve and grow stronger by defeating enemies, thereby gaining experience points that allow them to gain levels and face progressively more powerful enemies as the game advances. The player is awarded special "magic points" after combat that can be used to empower a particular character's magical attack, giving them access to new, more powerful skills with a variety of uses in and out of battle. Players can record their progress at any time during gameplay by saving to either the Sega CD's internal RAM, or on a separately purchased RAM cartridge that fits into the accompanying Sega Genesis. In order to save at any time, magic experience points equal to Hiro's level × 15 is required.


he character of Lunar; Eternal Blue were designed by artist and Lunar veteran Toshiyuki Kubooka.

Hiro ? a young man and would-be explorer who is skilled with a sword and boomerangs

Ruby ? a pink, winged cat-like creature with a crush on Hiro who claims to be a baby red dragon

Gwyn ? Hiro's adoptive grandfather, and an archaeologist

Lucia ? a mysterious and soft-spoken girl from the Blue Star who is skilled with magic and mostly naive of the world's customs

Ronfar ? a priest-turned-gambler with healing skills

Lemina ? money-grubbing heiress to the position of head of the world's highest magic guild

Jean ? a traveling dancer with a hidden past as a prisoner forced to use a deadly form of martial arts against innocent people

Leo ? captain of Althena's guard and servant of the goddess.

While the cast's primary personalities remained intact for the English release, some changes such as colorful language, jokes, and double entendres were added to their speech to make the game more comical.

Primary supporting characters include the servants of the Goddess Althena, the creator of Lunar thought to have vanished centuries ago who suddenly appeared in mortal form to lead her people.

Borgan ? an obese, self-absorbed magician with his eyes on the seat of power in the magic guild

Lunn ? a martial artist and Jean's former instructor

Mauri ? Leo's sister and Ronfar's love interest.

Ghaleon ? (the primary villain killed in the previous game) the current Dragonmaster, Althena's champion, and supposed protector of the world. His final end reveals that he regrets the evil he committed and does what he can to aid Hiro.

Zophar ? the game's principal villain, a long-dormant evil spirit who is attempting to destroy and recreate the world to his tastes. Although his voice is heard numerous times, he remains faceless until the final battle


On Lunar, Hiro and Ruby are exploring an ancient ruin where they collect a large gem, The Dragon's Eye. Removing it sets off a trap and they flee as the temple collapses and monsters chase them. Despite rumours of a "destroyer" in the land, they and Gwyn investigate a strange light that hit the Blue Spire tower. They use the Dragon's Eye to access the tower where they meet Lucia, who asks to be taken to the goddess Althena to avert a disaster. Zophar, an evil disembodied spirit, drains Lucia of her magic powers, and the group convince former-priest Ronfar to heal her. Lucia then travels alone to find Althena.

Hiro, Ronfar and Ruby become concerned and follow Lucia, who they witness being abducted by Leo, the captain of Althena's guard. They rescue her and escape to a forest where they meet Jean, who helps them get to a town. Joined along the way by Lemina, the group travel across mountains and forests to reach Pentagulia, Althena's holy city. Lucia demands to see Althena but determines the woman is an imposter and, after a brief fight, the group are separated and thrown into dungeons. They are freed and joined by Leo, whose faith was shaken by Althena's recent actions. The group determine to thwart Ghaleon, the self-proclaimed Dragonmaster who is supporting the false Althena, by returning the power he took from the four dragons. In this quest, Lemina, Ronfar, Jean and Leo each confront one of Althena's heroes, redeeming themselves of their pasts.

The revived dragons, including Ruby, attack the false Althena's stronghold, where she is transformed into a demonic monster that the group defeat. At the pinnacle of the tower, they learn that the true Althena gave up her godhood after falling in love with a human. Lucia absorbs Althena's power in order to destroy Zophar, but hesitates as this could destroy all magic and Lunar itself. Lucia is captured by Zophar who drains her power, and she teleports Hiro and the others to safety. The group train to fight Zophar, and Ghaleon appears and gives Hiro his sword, explaining that he had to appear to be an enemy but wishes to atone for his past actions (i.e., as the villain of the first game).

The group work together and defeat Zophar with human strengths. Lucia then returns to the Blue Star, hoping she can one day entrust the Blue Star to humans based on what she witnessed on Lunar. Having fallen in love with Lucia, Hiro is heartbroken by her departure. In the epilogue, Hiro and the group reunite to help Hiro go to the Blue Star to be reunited with Lucia. Hiro succeeds, and the two look towards a bright future for humanity.


Lunar: Eternal Blue was developed by Game Arts and Studio Alex, with project director Yoichi Miyagi returning to oversee the production of the new game. According to scenario writer Kei Shigema, the game's concept of an oppressive god came from the image of Sun Wukong, hero of the Chinese epic Journey to the West, being unable to escape from the gigantic palm of the Buddha. Shigema stated that "it was a picture showing the arrogance of a god who is saying, 'In the end, you pathetic humans are in my hands.' The moment I understood that, I thought, 'Oh, I definitely want to do this,' it'll definitely match perfectly. So we used it just like that." Eternal Blue took three years and over US$2.5 million to produce, and contains twice as much dialogue as its precessor. The game's development team originally wanted the game to be set only a few years after The Silver Star, and would feature slightly older versions of the previous cast along with the new characters, yet discarded the idea when they thought the new cast would lose focus. Like its predecessor, the game contains animated interludes to help tell the game's story, which were developed in-house with Toshiyuki Kubooka serving as animation director. While The Silver Star contained only ten minutes of partially voiced animation, Eternal Blue features nearly fifty minutes of fully voiced video content.

The game's North American version was translated and published by Working Designs, who had previously produced the English release of The Silver Star. Headed by company president Victor Ireland, the game's script contains the same light humor of the original, with references to American pop culture, word play, and breaking of the fourth wall not seen in the Japanese version. Working closely with the staff at Game Arts, Working Designs implemented design and balance fixes into the American release, including altering the difficulty of some battles that were found to be "near impossible". Finding little risk in the ability to save the game anywhere, Ireland's team added a "cost" component to the game's save feature, where players would have to spend points earned after battles to record their progress, remarking that "[We] wanted to make the player think about where and when to save without making it too burdensome." In addition, Working Designs implemented the ability for the game to remember the last action selected by the player during combat, allowing them to use the same command the next round without having to manually select it. Like The Silver Star, the North American version of Eternal Blue featured an embossed instruction manual cover.


The soundtrack for Lunar: Eternal Blue was composed by Noriyuki Iwadare, who had previously co-produced the music for Lunar: The Silver Star. The game utilizes studio-quality Red Book audio for one of the two vocal songs. (Both are CD tracks in the US version.) Every other piece of music was encoded into 16 kHz PCM files. Dialogue and certain ambient effects also used the PCM format. Most sound effects were generated through the Sega Genesis sound processor.[14] Along with music director Isao Mizoguchi, Iwadare's goal was to produce music that contained "a high degree of originality" when compared to both the previous game and role-playing games in general.[15] While the original game's music represented a number of styles and genres, Iwadare purposefully narrowed his range of composition to give the songs a unified feel.[15] The English version contains an original title not found in the Japanese release, named the "Star Dragon Theme". It was used as the BGM for the Star Tower dungeon.[11] The game's ending theme, "Eternal Blue ~Thoughts of Eternity~" (ETERNAL BLUE) performed by Chisa Yokoyama, is one of Iwadare's favorite compositions.[16] An official soundtrack featuring selected tracks from the game was released in Japan on February 22, 1995 by Toshiba-EMI Records.


Silver Star Story Complete features twenty voiced characters,[26] four times the original version.[27] The characters' voices are used in pre-designated cut scenes, animated interludes and when using special attacks in battle. The English cast was composed of family and friends of the Working Designs staff, as well as local talent from the area.[6] Ashley Angel, Jenny Stigile (Magallanes), Rhonda Gibson, Jackie Powers, Hal Delahousse, and John Truitt reprise their roles, and were joined by a number of talents to fill out the game's expanded speaking roles. Working Designs had considered replacing Angel, as Victor Ireland felt he may have aged too much to convincingly play a young boy, but reconsidered after his rehearsal, commenting that "the players have all aged a bit since the original, so Alex could have aged a bit, too".[6] Jenny Stigile (Magallanes) sings the intro song as well as the "Boat Song" in the English version. While the English cast returned, the Japanese version was completely re-cast from the Sega CD original, bringing in several established anime and game voice actors, including pop idol Sakura Tange.[26] A four-volume sound drama album series, Lunatic Festa, was released in Japan between August and November 1996 featuring the Japanese voice actors performing skits and songs in-character, as well as arranged music tracks from the game


Lunar: Eternal Blue sold well in Japan despite an estimated retail price of JPY?9,900, nearly the equivalent of US$100 in 1994.[9] The game would go on to sell fewer copies than its predecessor, Lunar: The Silver Star, yet still became the second-highest selling Sega-CD game in Japan and third highest selling worldwide.[33] Eternal Blue received a score of 30 out of 40 in Japanese magazine Megadrive Beep!,[34] with fellow Sega publication Megadrive Fan calling the game "fun" and featuring an official manga strip written by scenario writer Kei Shigema over the next several months.[35]

The game experienced relatively low sales during its release in North America, which Victor Ireland attributed to both the rise of 32-bit game consoles such as the Sega Saturn and PlayStation, and widespread media declaration of the Sega-CD's "death" in the video game market in 1995.[13] Its English release met with a favorable response, with GamePro remarking that "Eternal Blue could appear to some as 'just another RPG,' but the epic scope, appealing characters, and excellent cinematics make it much more," yet found the game's linear story progression to be its low point.[29] Electronic Gaming Monthly praised the game's "great story and witty characters", adding that "the all-important, usually absent ingredient is there: fun".[26] They awarded it as the Best Sega Mega-CD Game of 1995.[36] In their review, Game Players found the game's larger scope and expanded features made it less enjoyable than its predecessor, saying "it's a better game, it's just not quite as much fun. [We] still liked it, a lot, and it's definitely recommended, but it feels like something's been lost."[30] Next Generation Magazine echoed this sentiment, remarking that "overall it's a much stronger game, but you can't help feeling something missing", yet maintained that the game's storyline was "decidedly less goofy, with more of an emphasis on drama and storyline."[31]

When asked if he approved of the game's reviews, Ireland replied that they were "overall in the ballpark" from what he expected, with the exception of a portion of a review from GameFan.[13] In an earlier preview of the English version, editors of GameFan called the game's translation "ingeniously written",[37] which was later quoted in an Eternal Blue print advertisement that appeared in several magazines up to the game's release. When the editors reviewed the final version, however, they questioned the game's frequent use of jokes and lewd quips in place of the original Japanese narrative[27] which Ireland described as "a complete about-face"[13] Despite their problems with portions of the translation, the magazine would still regard the majority of the game's "non-joke-laden" script as "excellent", and awarded the game an above-average 91% rating, calling it "one of the greatest epics ever programmed".[27] Retro Gamer included Eternal Blue among top ten Mega CD games.


In July 1998, Game Arts and Japan Art Media released a remake to Eternal Blue, Lunar 2: Eternal Blue Complete for the Sega Saturn, with a PlayStation version available the following year. Like the remake of The Silver Star, Lunar: Silver Star Story Complete, the new version of Eternal Blue features updated graphics, re-arranged audio, and more robust animated sequences by Studio Gonzo, as well as an expanded script.[39] This version would be released in North America in 2000 once again by Working Designs in the form of an elaborate collector's edition package that includes a soundtrack CD, "making of" bonus disc, game map, and a special omake box complete with Eternal Blue collectibles

Lunar 2 Eternal Blue Complete

Developer(s) Game Arts
Studio Alex
JP: Game Arts
NA: Working Designs
Director(s) Y?ichi Miyaji
Hiroyuki Koyama
Producer(s) Kazutoyo Ishii
Y?ichi Miyaji
Designer(s) Masayuki Shimada
Programmer(s) Hiroyuki Koyama
Naozumi Honma
Masao Ishikawa
Artist(s) Masatoshi Azumi
Toshio Akashi
Toshiyuki Kubooka
Writer(s) Kei Shigema
Takashi Hino
Toshio Akashi
Composer(s) Noriyuki Iwadare
Series Lunar
Platform(s) Sega CD
JP: December 22, 1994
NA: September 15, 1995
Genre(s) Role-playing video game
Mode(s) Single-player


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